![]() ![]() It seemed like every round a Caesan redshirt would MC one of my men, so then I was fighting two factions: the aliens and myself. The last carrier mission was tough though. Once I deployed enough flares (thanks again) it was all downhill. My squad was pinned down in the landing zone for a good 12 rounds or so. But the aliens were literally crawling out of the woodwork to get to me. The stars aligned and I was able to save everyone somehow. That terror mission was probably the quickest and cleanest I ever did. Because my crew in the USA needed some training, I had them clean up Europe (daylight there, so woohoo) while my European squad tackled the nighttime terror mission. ![]() I had an active terror site in Vladivostok plus 2 cruiser and 2 carrier crash sites in Europe. Well, yesterday I was able to clean up the globe in my current game. What happens then? You're stuck with a base in an area that isn't of benefit, except for maybe point/loot/troop training. In my previous playthrough I had the same thing happen where a country/area left after I built a base there but before it was completed. I know what you mean about Xeno screwing you in funding quickly. On Superhuman, anything goes so there may be a way for that to happen. Those Terror Sites would have to both be scheduled for the same country in consecutive months though. It probably is impossible for a country to withhold funding completely on Beginner just by ignoring terror sites if you are at least trying to make an effort to win the game. This I find pretty stupid in Xenos because you can get funding screwed right from the start, where in X-COM it's nigh impossible to lose a funding country that fast (maybe if you ignore 2 terror missions in a row)
0 Comments
Leave a Reply. |